Basic Bridge Vocabulary
Balanced - A hand pattern with no singleton or void and at most one doubleton; i.e., 4-3-3-3, 4-4-3-2 or 5-3-3-2
Bid - A call that names a number and a suit or no trump. A bid is a prediction of the number of tricks the bidder thinks s/he can take in collaboration with their partner, and with which suit as trump. The bid includes a number (from one to seven, representing how many tricks beyond six the bidder proposes to make) and a suit or "no trump."
Book –the assumption that the bidder can take at least six tricks
Call - Any bid, pass, double or redouble
Contract - The number of tricks bid and the trump suit (or lack thereof)
Declarer - The player who, for his side, first names the suit or no trump of the final bid and will play the hand
Defender - Either of the two players who are declarer’s opponents
Doubleton - A holding of exactly two cards in a suit
Dummy - The partner of the declarer; or the cards of that player
Forcing - The condition of a bid that partner must not allow it to become the final contract
Game - A trick score of 100 or more, which can be made with a single bid of at least 3 NT, 4
, 4
, 5
or 5
Game forcing - The condition of a bid that requires the partnership to keep bidding until game is reached
Grand slam - Any seven-bid; a contract to win all 13 tricks
Honor - Any of the cards: ace, king, queen, jack or ten
Jump - A bid that skips one level of bidding
Jump shift - A jump in an unbid suit
Lead - The first card played to any trick
New suit - A suit that has not been bid; an unbid suit
Opening bid - The first bid made in the bidding
Opening lead - The first lead made in the play, which must be made by the defender to the left of declarer
Overcall - A bid as the first action by your side after an opponent has opened the bidding
Partner – The person sitting opposite. One way to choose partners is to draw cards. The two highest cards are partners against the two lowest, and the highest card deals. Partnerships can be prearranged if desired and just draw to see who deals first.
Raise - A bid that increases the level in partner’s last bid suit
Rebid - The second or subsequent bid by the same player
Response - The first bid made by a player after his partner has just previously bid or doubled
Sequence - Two or more touching cards in a suit, such as J-10; an honor sequence like Q-J-10 is an excellent lead
Singleton - A holding of exactly one card in a suit
Slam - Any six-bid; or as a general term, any six- or seven-bid
Stopper - Protection in a suit, generally for no-trump play, at least as good as the ace, K-x, Q-x-x or J-x-x-x
Top tricks - Tricks that can be won immediately with high cards
Trick - each trick consists of one card from each player, the player that plays the highest card in the suit of the lead wins the trick unless any of the cards are in the trump suit, then the highest trump card wins the trick (similar to the card game "Hearts").
Trump fit - A combined holding between you and partner of at least eight cards in a suit that you expect to be trumps
Void - A holding of no cards in a suit; a nonexistent suit
Used with permission from Richard Pavlicek granted May , 2006: Copyright © 2004 Richard Pavlicek. All rights reserved.