Learning to Give, Curriculum Division of The LEAGUE

The LEAGUE

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Bridging the Gap with "Bridge" (9-12)
Lesson 2:
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Philanthropy Framework

Purpose:

In this lesson the learners will come to understand the concepts of contract and social contract and the important role that “rules” play in enhancing the common good.They will begin to identify some of the characteristics required of those who desire to play the ‘game of life’ in such a way as to promote the common good .The analogy of civil society as the game of life (rules, trust, relationships) will be explored. Through learning and playing the card game “Bridge”, students will learn and practice life/social skills (problem solving, good character, interpersonal communication,collaboration and discipline), and study skills of memory, concentration and critical thinking. Core academic subject objectives Social Studies and English language arts will be addressed. The learners will use their new found game playing skills in an academic service learning project that will enhance the common good and serve to “bridge” cultural, ethnic, racial, generational and/or gender divides through play.

Duration:

One Forty-Five Minute Class Period

Objectives:

The learner will:

  • be introduced to the game of bridge.
  • understand the connection between Bridge and "bridging the gap".
  • begin to identify ways to promote the common good by entering into social contracts.
  • that revolve around the playing of the game of Bridge.

Service Experience:

Although this lesson contains a service project example, decisions about service plans and implementation should be made by students, as age appropriate.

The learners will participate in a Service Learning Activity that features learning and playing of the game of Bridge in an effort to promote the common good through bridging cultural, ethnic, racial, age and/or gender gaps.

Materials:

  • A deck of playing cards
  • Suggestions from Somewhere Else High School  worksheet (Lesson One: Attachment One)
  • Student copies of Putting Play to Work for the Common Good (Lesson Two: Attachment One).

Instructional Procedure(s):

Anticipatory Set:
As the learners enter the classroom, shuffle a deck of playing cards. While continuing to shuffle the cards remind the learners that in the previous lesson they talked about how different games featured different rules. Have the learners recall with you as many facts as they can about this type of playing card deck (Note i.e. four suits, two red, two black, 52 cards representing aces through tens, along with Jacks, Queens and Kings), and have them identify games that they know that can be played using a deck of playing cards like the one you are shuffling.

  • While continuing to shuffle the deck, begin the group discussion by having the learners recall their earlier discussion around social contracts, common good and the “game of life”.

  • Announce that the game called Bridge is also a game played with a deck of playing cards such as the one being shuffled, and as with other games this game too, has its unique set of rules.

  • Share with the learners that this is not a new game but rather one that had its beginnings back in the 16th Century. Many people play this game today and in fact many play with people all around the world through the Internet.

  • Have the learners recall Suggestions from Somewhere Else High School worksheet (Lesson One, Attachment One) that they discussed during the last class period and inform them that the Somewhere Else High School students decided to focus on # 8 as their Service Project but to expand on it.

  • Have someone recall/read # 8 from Suggestions from Somewhere Else High School worksheet  (Lesson One, Attachment One)  # 8 Playing a card game with my grandmother) and ask the question, “Based on what we just learned about the game of Bridge why might the Somewhere Else High School student who suggested this as an activity select a grandmother as the playing partner and Bridge as the game to play?"

  • Encourage the learners to share briefly what function a structural bridge serves (if there is a bridge in the local community, ask the question, “What function does the (name of a local  bridge) serve in our community?)" Ask the learners if they are familiar with the term “bridging the gap,” and if so what that term might that mean.  Lead the learner to talk about how bridges offer connections, bring things together that might not otherwise connect, shorten distance between two locations, make things easier to reach, etc.

  • Discuss with the learners how learning to play the game of Bridge, might help bridge distances/differences between two people i.e. generational, cultural, ethnic, racial, gender, etc..

  • Brainstorm projects/social contracts that the learners might be willing to engage in using the game of Bridge to bridge the gap and thus help to promote the common good.  Share with the learners some of the ideas for using Bridge as a service project. Distribute copies of Putting Play to Work for the Common Good (Attachment One). Share too that the final decision for the Service Project will be made at future time, but that ideas will be welcomed until that time.

  • Express appreciation for the learners willingness to participate in learning to play Bridge and lead the learners in a discussion highlighting some of the life skills (i.e. concentration, memory, critical thinking, problem solving, collaboration, math skills (mental arithmetic, logical thinking, numeracy, etc.), and character traits/ attitudes ( i.e. trust, desire to learn, a sense of fair play, willingness to practice, perseverance, being OK with not being good at it yet, etc.) needed in learning a new game.

  • Inform the learners that they will begin learning the game of Bridge soon!

Teacher Note: The discussion, decision and planning for a service project using the game of Bridge should be an on-going part of each Bridge lesson from this point on.

Assessment:

Learner participation in the group discussions and activities.

School/Home Connection:

Have the learners share with their families that they will be learning how to play Bridge and also how they will use this game as a way to promote the common good. Ask the students to discuss the ideas for service projects on Putting Play to Work for the Common Good (Attachment One, Lesson Two) with their families and share suggestions from them during the next Bridge lesson.

Extension:

Have the learners express what they are attempting to do by learning the game of Bridge and "bridging the gap", using a graphic, a picture, a slogan, a design that could be used as an “advertisement” of this activity.

Bibliographical References:

Learning to Give Web site. www.learningtogive.org 

Lesson Developed and Piloted by:

Dennis VanHaitsma
Curriculum Consultant
Learning to Give

Handouts:

Handout 1Print Handout 1

Putting Play to Work for the Common Good

Ideas to Share and Discuss for A “Bridging the Gap with ‘Bridge’” Service Project

  • Form a Bridge Club, virtual or real, with a class or a school that has a diverse ethnic, racial or differently able population  as a “common ground” for developing understanding and relationships.

  • Teach elementary school age students games that are precursors to Bridge (War, Tricks, Trump, Rook, Spades, Mini Bridge) and the life/social and academic skills that are appropriate in a voluntary capacity during school, after school, or in a child care setting.

  • Organize a community Bridge Tournament to raise money to donate to a nonprofit organization.

  • Visit “assisted care” facilities, senior centers, or the like to play Bridge, foster intergenerational relationships and give companionship.

 

Philanthropy Framework:

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Unit Contents:

Overview:Games People Play (9-12) Summary

Lessons:

1.
Rules of the Game (9-12)
2.
Bridging the Gap with "Bridge" (9-12)
3.
Let the Games Begin! (9-12)

Related Lessons:

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