One 30 minute class period
The learner will:
- understand and practice movement from right to left -clockwise movement.
- identify and classify objects by color.
- recognize the meaning of some of the common game playing vocabulary.
- play a card game by established rules.
Anticipatory Set:
Tell the class that as you promised, today everyone is going to learn a new game played with cards that will be lots of fun, but first a review of what was learned yesterday needs to take place. Review the word “rules” and what it means to “cooperate” with the rules. After the review, while holding a large display clock, invite the learners to come and sit around you in a circle on the floor. Once everyone is seated ask the learners if they know what you are holding. Have them identify the numbers as well as the hands of the clock. Invite them to tell you what a clock does and how it moves (In what direction do the clock hands move?). To reinforce this concept of movement, set the clock down and sit down on the floor while extending your arms, tell the learners that they are to pretend that your arms are the "hands" of the clock. Begin moving your arms to simulate a clock’s hands first moving them in a "counter- clockwise" manner and ask the learners if this is the way that clock hands typically move. Then move your hands in a "clockwise" manner and ask the learners if this is the typical way that clock hands move. Tell the learners that really "smart" clocks move in a “clockwise-fashion,” and that is why moving in this particular direction is called clockwise.
- Share with the learners that most playing card games are played by having players take turns moving in a clockwise direction. Have them practice saying the word clockwise. Following your example, have them practice by standing in the circle and raising one of their arms in the air carefully swing their arm in a circle to simulate the "clockwise" direction.
- Back on the floor, display a variety of objects (representing three or four different colors).
- Tell the learners that you would like for them to help you group or classify these objects in some way and have them offer ways that this might be done.
- Lead them to ultimately categorize the objects by their color. Place the objects in their appropriate color grouping and have them return to their seats.
- Divide the learners into groups of four. Once in their groups of four give each group one deck of playing cards instructing the “Deck Holder” to observe what you are doing.
- Show the “Deck Holder” the two Jokers in your playing card deck and tell them to remove these cards from their decks and set them aside for use at a later time.
- Hold up a card showing the "back" of the card and tell the learners that what you are showing them is the back of the card. Turn the card around showing them the front of the card and ask them what part of the card you are now showing them. The front of the card or the "face" of the card.
- Have the “Deck Holders” show the front/face side of the remaining cards (minus the Jokers) to their group and have the group then respond to the questions: If they were to group the cards by the colors of their letter or number, how many color groups would there be? What colors would they be? Inform the learners that the front side/face of most playing card decks of this sort show their letters and numbers in two colors, black and red.
- Placing all the cards back into their original deck minus the two jokers, tell the class that you are going to “shuffle” the cards, which means that you are going to mix them up, face down. Shuffle the cards (or lay the deck of cards on a flat surface, then carefully spread them out, face down or backs up, and mix them together. Have the “Deck Holder” follow your example(s).
- With this pile of shuffled cards placed face down before the group, tell the learners that you will now share with them the rules of the fun game you promised they would learn to play. Remind them how important rules are for a game and how important it is that everyone cooperates, by following them.
- State the rules:
- To start the game all the shuffled cards need to be face down/backs up, meaning that the colors on the fronts of the card cannot be seen.
- Each player in the group will have a turn to select a card and turn it face up placing it in a pile of cards in the front of him/her.
- Turns will be taken in a clockwise manner beginning with the “Deck Holder”.
- The first person to collect five cards of the same color is declared the winner of this game.
- If appropriate continue to play additional games giving each learner an opportunity to win the game.
- Allow time at the end of this lesson to reflect on all the vocabulary introduced so far, namely rules, cooperate, deck of playing cards, clockwise, the back and face of a card, shuffle, and Jokers.
Teacher observation of student involvement in the activity and sharing
For older students, the game can be played with other variations for winning:
- the first student to get three cards in number sequence of any color
- the first student to get three cards of the same color in sequence
- the first student to get cards whose sum is 10 or more, etc.
Lesson Developed and Piloted by:
Dennis VanHaitsma
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