Learning to Give, Philanthropy education resources that teach giving and civic engagement

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Let's Play and Learn
Unit of 5 lessons
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Unit Overview:


 

Unit Purpose:

Learners explore the important role that rules play at home and school, as well as in the games they play. With a deck of playing cards, the learners play simple games that practice math concepts and cooperative play. This unit serves as a precursor to the more complicated game of Mini Bridge.
Focus Question:
How do rules help us?

Unit Duration:

This unit spans about ten 30 or 40 minute class periods. It is strongly recommended that students be given ample time to practice their new skills before moving on to the next lesson. Students given opportunity to practice their new games will increase their ability to develop strategies and thinking skills.

Unit Objectives:

The learner will:

  • articulate the role rules play in their home, school, playground and the games they play.
  • recognize the consequences of following or not following the established rules.
  • practice circular movement from right to left -- clockwise movement.
  • identify and classify objects by color.
  • define common game-playing vocabulary.
  • play a card game by established rules.
  • identify attributes and sort or classify cards by shape/suit.
  • count the number of cards representing each shape/suit.
  • recognize the new vocabulary words attribute and classify.
  • follow rules to play a card game.
  • use playing cards to identify number order. 
  • compare numbers to 10 with the terms greater than and less than.
  • determine geographic location by North, South, East, and West.
  • play a card game by established rules. 
  • name the four suits.
  • display the rank of the cards.
  • demonstrate how a trick is won at No Trump.
  •  identify the best suit for trump.
  •  take tricks with trump.
  • play the game Whist.
  • identify how a partnership changes the game.
  • define new vocabulary.
  • predict winning cards through logical thinking.
  • follow the rules of the game and display proper etiquette.

Service Experience:

Although lessons in this unit contain service project examples, decisions about service plans and implementation should be made by students, as age appropriate.

Students practice fair play, taking turns, and helping others in games and in the game of life. The class brainstorms ways to do these things in their lives. Then they try some things out and come back to class and report what they did and how people responded. Discuss how being kind and fair helps ourselves and others.

Unit Assessment:

Teacher observation of student involvement in the activity and sharing

School/Home Connection:

Dear Family,

Our class is going to be playing card games that encourage them to think outside of the box. Games like Trump and Tricks will be taught to help students develop inductive reasoning and logic skills while challenging their mind and developing analytical thinking. These games teach students to be better communicators and partners, and to recognize that rules are an important part of their world. You will soon see your young student's power of concentration and memory increase, while he or she tackles the game to win tricks. The game of Whist dates back to the 17th century. It is game that is considered to be the precursor to the game of Bridge, a game enjoyed by millions of people throughout the world. In this game, your student will learn the importance of respect and communication in a partnership.
I will be sending home direction sheets for the games we learn at school. I encourage you to ask your child to "teach" you the new game as you enjoy this activity together.
Very truly yours,
 

Notes for Teaching:

An alternative approach for Lesson Four for early learners is noted at the end of the Instructional Procedure of the lesson.

Bibliographical References:

  • Know and Follow Rules by Cheri J. Meiners and Meredith Johnson Product Code 708201 ISBN 987-1-57542-130-8

For Additional Math games using cards see also:

State Curriculum and Philanthropy Theme Frameworks:

See individual lessons for benchmark detail.

Lessons Developed By:

Barbara Dillbeck
Director
Learning to Give

Dennis VanHaitsma
Curriculum Consultant
Learning to Give

Enith Friedman Berg
American Contract Bridge League
Instructor

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