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Giving Game
A New Generation of Kindness
 How can we encourage students to become philanthropic?
The Giving Game, brought to you by Learning to Give, empowers individuals to do amazing things through acts of kindness. It involves a game card, kind acts, and the Giving Game Web site.
How does it work?
The players:
- Register on the Giving Game Web site and order or print (at no cost!) a unique Giving Game Card.
TEACHERS—order a set of cards for your classroom and teach Learning to Give's Giving Game lessons!
- Perform a kind act for someone else.
- Leave that person your Giving Game Card, telling them to pass it on!
- Return to the Giving Game Web site and report the kind deed performed—it will encourage other players.
- Track your card by accessing the Giving Game Web site. Read about the kind acts others performed with your unique card, and even see where the card has traveled!
Play the Giving Game in your classroom and expose your students to a lesson in serial reciprocity. You can play the Giving Game for FREE by downloading and printing a sheet of unique cards, or you can place an order of cards (size and weight of a credit card).
For ideas on using the Giving Game in your classroom, access the lesson links below. To learn more about the Giving Game, and to order or print cards, go to the Giving Game Web site.
Giving Game Lessons
Grades K-2
Giving Game—Let the Games Begin!
The learners will explore the more typical objective of games by identifying games that they are familiar with and identifying how a "winner" is determined in these games. The learners will explore their personal feelings and share how they feel when they win and when they lose. They will then be introduced to a game in which no one loses and everyone is a winner.
Grades 3-5
Giving Game—Put it on the Card!
The learners will explore the concept of credit cards and the role they play in purchasing "goods" and "services." The learners will then be introduced to the Giving Game and its "credit" card, and draw some comparisons and conclusions concerning the concepts behind these two types of cards. The learners will be encouraged to participate in the Giving Game.
Grades 6-8
Giving Game—Planning to Make the World
Students will explore a number of "Peer-Proposed Plans" to "make the world a better place." They will explore and evaluate these plans based on their feasibility, practicality, and do-ability by students their own age. The students will discover how even the smallest of kind acts have the potential of having a big impact. Students will then be introduced to the Giving Game and encouraged to participate in this Game as one way "to make the world a better place."
Grades 9-12
Giving Game—Pass It On!
The learners will explore acts of kindness that they have received from others and identify acts of kindness in the experiences of others as retold in story and song. They will explore the concept of serial reciprocity and be introduced to the Giving Game as one way to participate and promote this concept in their lives, their communities and the world.
ADDITIONAL RESOURCES
Please access other helpful Learning to Give resources and materials that empower young people to make a difference in their schools, communities and world:
Lesson Search Engine
Search Learning to Give's Lesson Search Engine by content area, grade level, lesson summary or by hundreds of key words such as Philanthropy and Nonprofit Organizations.
Briefing Papers
Briefing Papers give educators an abbreviated snapshot of significant concepts, people and organizations linked with philanthropy.
Quotation Search Engine
Use Learning to Give's Quotation Search Engine on subjects such as Contribution, Giving, Helping, Service, and Community or the Major Category of Philanthropy.
Giving Game Web Site
Visit www.givinggame.org to find more information on the Giving Game.
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