Acting it Out

Grades: 
6, 7, 8

This is a continuation of the previous lesson. Students role-play familiar scenarios in ways that follow the rules and support straightforward communication and also ways that do not support the rules. They discuss the value of rules for promoting the common good.

Lesson Rating 
0
Duration 
PrintOne 20-minute class period
Objectives 

The learner will:

  • engage in a role-play contrasting irresponsible/dishonest and responsible/honest behaviors.
  • describe how honest behaviors relate to the common good.
  • identify in scenarios how following rules and taking personal responsibility are examples of honesty.
Materials 
  • copy of Handout One: Scenario Cards cut apart for each group to have one (same as previous lesson)

Instructions

Print
  1. Students continue to work in groups (of four or five) to act outtheir scenarios in honest and dishonest ways. (See Handout One: Scenario Cards.) Each group acts out the scenario in two ways: First they act out the scenario without regard to rules or honest behavior. The scenario shows how the inappropriate behavior affects the common good. The second role-play enacts following the rules appropriately and taking personal responsibility for honesty and the common good.

  2. Each group acts out their two interpretations. After a role-play, the group remains in the front of the class for a minute to answer questions and discuss the effects of the different behaviors. Ask the rest of the class what the role-play of the scenario communicated about responsibility, honesty, and the common good. Repeat for each group.

  3. After all the scenarios, review how following the rules is good for the community. Remind students that following the rules is a form of honesty.

Cross Curriculum 

This character education mini-lesson is not intended to be a service learning lesson or to meet the K-12 Service-Learning Standards for Quality Practice. The character education units will be most effective when taught in conjunction with a student-designed service project that provides a real world setting in which students can develop and practice good character and leadership skills. For ideas and suggestions for organizing service events go to generationon.org.

Philanthropy Framework

  1. Strand PHIL.I Definitions of Philanthropy
    1. Standard DP 01. Define Philanthropy
      1. Benchmark MS.4 Give examples of how individuals have helped others.
  2. Strand PHIL.II Philanthropy and Civil Society
    1. Standard PCS 01. Self, citizenship, and society
      1. Benchmark MS.4 Describe the characteristics of someone who helps others.
  3. Strand PHIL.III Philanthropy and the Individual
    1. Standard PI 01. Reasons for Individual Philanthropy
      1. Benchmark MS.4 Identify and describe the actions of how citizens act for the common good.
      2. Benchmark MS.5 Describe the responsibility students have to act in the civil society sector to improve the common good.
      3. Benchmark MS.9 Identify pro-social behavior in different cultures and traditions.