Let's Walk That Talk

6, 7, 8

Students will use persuasive speech techniques to encourage philanthropy in others.

Lesson Rating 
PrintTwo Fifty-Minute Class Periods

The learner will:

  • use persuasive speech techniques to encourage philanthropy.
  • evaluate their effectiveness in the use of persuasion.
  • reflect on personal attitude changes.
  • video camera and tripod
  • copy of rubric
Home Connection 

Allow students to check out a copy of the student philanthropy persuasive speech video to share with their family.

  • Germanh, Glorian. “The Three T's of Philanthropy.”  
  • Kelley, Rick. “Random Acts of Kindness”  


  1. Anticipatory SetRead with students “The Three T's of Philanthropy” by Gloria Germanh and the rap “Random Acts of Kindness” by Rick Kelley (handouts). Discuss how these could be shared to encourage others (younger students?) to be philanthropic.

  2. Have students present on video their persuasive speeches from Lesson Two: I Know I Can.

  3. Share the videos with other classrooms and ask them to commit to acts of philanthropy, and then share their goals with your class. Your students keep a record of their influence by making a chart of other class's projects. They may choose to help with projects.

  4. Students may evaluate themselves on the videos using the rubric.

  5. After the self-evaluation, have students reflect in writing on the unit and describe how their thinking may have changed over the course of this unit.

Cross Curriculum 

Students will carry out an act of philanthropy by giving a persuasive speech to younger students. Students' speeches will include details of philanthropic acts within the community, home/family and school. In addition to speeches, students will commit to an act of philanthropy in each of the three areas.

Philanthropy Framework

  1. Strand PHIL.II Philanthropy and Civil Society
    1. Standard PCS 03. Philanthropy and Economics
      1. Benchmark MS.7 Give examples of common resources in the community.
  2. Strand PHIL.IV Volunteering and Service
    1. Standard VS 03. Providing Service
      1. Benchmark MS.1 Provide a needed service.
    2. Standard VS 05. Integrating the Service Experience into Learning
      1. Benchmark MS.2 Evaluate progress on the service-learning project before, during, and after the project.