And the Beat Goes On . . .

Grades: 
6, 7, 8

Students continue to respond to the South Asian Indian folktale "The Drum." The purpose of this final lesson is to allow students time and an audience to showcase what philanthropy can mean for their future.

Lesson Rating 
0
Duration 
PrintOne 45-Minute Class Period, Plus Time for a Demonstration Event
Objectives 

The learner will:

  • reflect on the service-learning project through a simulation game.
  • participate in an exhibit night for families, staff, and community or peers.
  • describe specific actions he/she can take to improve the world.
Materials 
  • teacher copy of Handout One: Three Worlds Game
  • student copies of Handout Two: Family Letter
Home Connection 

This unit is culminated with an event that brings families and friends from the community into the school for a showcase event. Send home a note to families about the family night and the student accomplishments.

Instructions

Print
  1. Anticipatory Set: Post the following quote on the board: "What a child doesn't receive he can seldom later give." --P. D. James

  2. Ask the students what the quote on the board means to them in the context of the service-learning project they just completed. Have them reflect on what they did and how their action impacts the recipients and themselves. Discuss.

  3. Play the Three Worlds Game with the students to raise awareness that they have the resources to help others. See Handout One: Three Worlds Game for specific directions.

  4. Discuss the Three Worlds Game, using the debriefing questions included. Observe and discuss students' feelings as they recognize the difference that just one person can make in this world. Discuss the actions they can take and the issues that are important to them.

  5. Plan and prepare for a family and community night or a peer presentation. The purpose is to demonstrate and celebrate the student work from this unit and the contributions to the community. Allow the students to determine the best audience for this event. Have the students reflect on the activities and collected data from the whole unit to decide what to include in the presentation.Set up facilities and rehearse the activities from the previous lessons.

    • powerpoint presentations from data collection
    • ten-minute play
    • projects with tic-tac-toe board
    • reflections from the service-learning project
    • the Three Worlds Game
  6. Hold the Community Night or Peer Presentation.

Assessment 

Teacher observation of student participation serves as the assessment for this lesson.

Cross Curriculum 

Students present their work to an audience as a demonstration in order to share their message of selfless giving of their capital (giving without expectation of reward) to someone who needs or wants the gift.

Philanthropy Framework

  1. Strand PHIL.I Definitions of Philanthropy
    1. Standard DP 01. Define Philanthropy
      1. Benchmark MS.4 Give examples of how individuals have helped others.
    2. Standard DP 02. Roles of Government, Business, and Philanthropy
      1. Benchmark MS.1 Describe how different needs are met in different ways by government, business, civil society, and family.
  2. Strand PHIL.II Philanthropy and Civil Society
    1. Standard PCS 03. Philanthropy and Economics
      1. Benchmark MS.13 Describe how philanthropy can reallocate limited resources to meet human needs.
    2. Standard PCS 05. Philanthropy and Government
      1. Benchmark MS.2 Define civic virtue.
      2. Benchmark MS.8 Define civil society.
  3. Strand PHIL.III Philanthropy and the Individual
    1. Standard PI 01. Reasons for Individual Philanthropy
      1. Benchmark MS.1 Define and give examples of the motivations for giving and serving.
      2. Benchmark MS.4 Identify and describe the actions of how citizens act for the common good.
  4. Strand PHIL.IV Volunteering and Service
    1. Standard VS 05. Integrating the Service Experience into Learning
      1. Benchmark MS.2 Evaluate progress on the service-learning project before, during, and after the project.
      2. Benchmark MS.3 Identify outcomes from the service.