Youth Activity: Youth explore the meaning of "common good," which is part of the definition of philanthropy.
"A community is only as good as its most unhealthy part." - anonymous
Youth Activity: Youth explore the meaning of "common good," which is part of the definition of philanthropy.
"A community is only as good as its most unhealthy part." - anonymous
Youth Activity: Participants will re-examine the definition of philanthropy and recognize philanthropic traits. They will begin to understand philanthropy and see themselves as philanthropists. Participants will begin to see themselves in a “new light” and reflect on how...
Learners explore character traits and life lessons through folktales from various American cultures. The stories illustrate the impact of "paying a debt forward" rather than "paying it back."
When times are hard, it is sometimes difficult to remember that the things that count are not material, and the people who make a difference in our lives are the ones we often take for granted. We read five Jewish folktales that reveal gifts of generosity in everyday events of life. Through...
Students gain empathy and use language to describe the mixed feelings that come with being new to a community. They watch and discuss video clips and compare character traits. Then they read a book and discuss how the book guides them to welcome new students to the classroom as the year...
Participants identify the impact of humans on lakes and rivers. They explore ways to take responsibility to protect the waterways.
In this activity, participants explore the work of several nonprofit organizations. They contact a local nonprofit organization to learn more about their organization, what they do, and how young people can help.
Learners review healthy eating habits and share their learning to promote a healthier community.
The purpose of this lesson is to have students recognize the idea of an emerging democracy, analyze the struggles of the people, and decide on a way to help the people.
Learners reflect on a role-play scenario demonstrating fair and unfair decision-making techniques. They identify behaviors that promote or create barriers to making decisions. A Dr. Seuss book provides a discussion starter.