Youth Activity; Students read about the philanthropy of Madam C.J. Walker, David Robinson, and Jason Crowe, and they begin to tell their own story.
"I do what I do for a simple reason, really; I like to help people." - middle school student
Youth Activity; Students read about the philanthropy of Madam C.J. Walker, David Robinson, and Jason Crowe, and they begin to tell their own story.
"I do what I do for a simple reason, really; I like to help people." - middle school student
Learners increase their reading fluency and awareness of philanthropy by reading to younger children.
Researching from the perspective of one type of scientist, youth become experts on the attributes of a tropical rainforest as well as the threats to its health and impact on the globe. Youth work in teams of four to make a collage poster and presentation.
Participants explore Dr. Martin Luther King, Jr.'s thoughts about serving and taking action. They give examples of service and social action by one person that can change the world.
Young people discuss the need for and examples of nonviolent conflict resolution. They promote the idea of taking action for change by organizing a rally for nonviolence.
Through storytelling, children recognize that their actions and behaviors have an impact and become memories for future generations.
A Dr. Seuss story tells about two groups of characters who have no self-respect or respect for others. They analyze the effects of lack of respect and identify ways to demonstrate respect in real-life situations.
Learners brainstorm a variety of short-term and long-term goals and discuss the logistics of carrying out the goals. They brainstorm needed resources and how they can persevere in reaching one or more of the goals.
We are made by history. In this activity, youth read the stories of philanthropic African Americans and influential related events that made America what it is today. Then they create a virtual Pop-Up Museum as an advocacy service project in which they tell stories of Black history and philanthropy.
Students use standard software as they develop, research, and present a project related to community nonprofits.