Moving for Health

9, 10, 11, 12

Learners look at the role exercise plays in overall health.  They make a plan to engage younger children in more active play and exercise.

PrintOne 50-Minute Session

The learner will:

  • commit to a habit to increase personal movement.
  • develop a plan to engage younger children in active play.
  • exercise: activity that uses your muscles in ways that help you keep fit


  1. Anticipatory Set:

    Take an informal poll about exercise habits. Do participants wear watches that monitor their movement? What sports do they play? Do they walk or exercise every day? 

  2. Exercise can be a habit that they build in small ways. Discuss things they can do to add steps or activity to their days. 

  3. The Department of Health and Human Services recommends that children and teens get at least an hour a day of exercise five to six days per week. The exercises should include aerobic (running or swimming), muscle building (lifting weights), and bone strengthening (jumping). 

    Discuss why it is important for young people to exercise for good health now and for their lives. They may look up rationale on the Internet, if needed.

  4. Many people use data collection to make sure they are getting enough exercise. It can help to set goals and keep track on charts, such as 10,000 steps each day. Challenge the learners to set goals and decide how to keep track.

  5. Talk about whether children at a local elementary school or in the community might benefit from some older students playing active games with them. Discuss a plan for organizing a sports team or play time as a service project. 

    Discuss how engaging kids in exercise and fun helps make the community healthier.

Philanthropy Framework

  1. Strand PHIL.II Philanthropy and Civil Society
    1. Standard PCS 07. Skills of Civic Engagement
      1. Benchmark HS.1 Utilize the persuasive power of written or oral communication as an instrument of change in the community, nation or the world.
  2. Strand PHIL.IV Volunteering and Service
    1. Standard VS 02. Service and Learning
      1. Benchmark HS.1 Select a service project based on interests, abilities, and research.
    2. Standard VS 03. Providing Service
      1. Benchmark HS.1 Provide a needed service.
      2. Benchmark HS.4 Demonstrate the skills needed for the successful performance of the volunteer job.
    3. Standard VS 05. Integrating the Service Experience into Learning
      1. Benchmark HS.2 Evaluate progress on the service-learning project before, during, and after the project.
      2. Benchmark HS.3 Identify outcomes from the service.