Phil’s Aunt Throws Peas

Grades: 
2, 3, 4, 5, 6

Youth Activity: Participants will become comfortable saying the word philanthropy. See the handout for supplemental faith-based discussion questions.

"Some people give time, some money, some their skills and connections, some literally give their life's blood. But everyone has something to give..” ~Barbara Bush

Lesson Rating 
0
Duration 
Print25 minutes
Objectives 

The youth will: 

  • become familiar with the word philanthropy. 
  • identify ways that sharing and caring make a person a philanthropist. 
Materials 

Room to run around indoors or out

Reflection 
  • What did we learn about philanthropy through this game? 
  • What were some things that people shared that you really liked?
  • What is one way you could be a philanthropist that you learned from others in the group? 

Instructions

Print
  1. Explain that today the participants are going to play a variation of the game, “Duck, Duck, Goose”. The game will give young people an opportunity to say the word “philanthropy” and tell about ways they have demonstrated acts of philanthropy.

  2. Ask the group to sit on the floor and form a large circle. Participants should face the center of the circle and put their heads down and have their eyes closed. A volunteer is chosen to start the game. This person begins walking around the circle and tapping the other participants on the head and saying, “Phil’s Aunt Throws Peas.” When the person who is “it” taps a participant on the head and says “Sharing” that person gets up and begins to chase the other around the circle. They must tag the person who was “it” before they make it around the entire circle and sit down on the empty spot in the circle.

  3. Before starting around the circle again, the person who was “it” says one way a person can share and care in the community. The game continues until everyone has had a chance to be “it”. 

  4. This is a fun and active way for children to become familiar with saying the word, understanding the word, and being able to run off a little of their energy. It is good to use anytime in the session when the participants need an active break.