Learners reflect on a role-play scenario demonstrating fair and unfair decision-making techniques. They identify behaviors that promote or create barriers to making decisions. A Dr. Seuss book provides a discussion starter.
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Several questions spark conversation and critical thinking about the meaning of fairness. Learners work together to create a definition of fairness.
Learners meet in a "round" to discuss issues of fairness and the common good. They explore how downloading music for free affects the common good. They brainstorm other issues of fairness that affect the common good.
Learners play a game that helps them identify qualities in others that make them trustworthy.
Learners explore the qualities that make a friend trustworthy and determine whether you can be friends with someone you don't trust.
Learners examine their family trust relationships and connect their experiences with the trust bank account. They brainstorm things their family depends on them for and decide if they feel trustworthy at home.
The learners read the metaphor drawings of the other groups and copy strong words and phrases that help define trustworthiness. They identify traits of people they know (including themselves) and write a definition of trustworthy.